forgy 发表于 2013-7-30 16:42:33

模型纹理显示错乱,求救.....

小弟新手,有没有大神知道这个问题是怎么产生的吗,模型的图片怎么显示的有些位置变色了?跪求解决方案,shader代码如下,es2.0
static const char vertSource[] =
"uniform sampler2D u_samplerTexture;\n"
"varying highp vec4 color;\n"
"void main() {\n"
"    gl_Position   = gl_ModelViewProjectionMatrix * gl_Vertex; \n"
"    color = texture2D(u_samplerTexture,gl_MultiTexCoord0.st);\n"
"}\n";

static const char fragSource[] =
"precision highp float;\n"
"varying highp vec4 color;\n"
"void main() { \n"
"gl_FragColor = color;\n"
"} \n";

buaalb 发表于 2014-2-26 22:23:02

把访问纹理的操作放在片段着色器里面
页: [1]
查看完整版本: 模型纹理显示错乱,求救.....