guchengjianke 发表于 2016-2-13 21:48:23

求助:OSGEarth + QGraphicView 动态添加模型出错

本帖最后由 guchengjianke 于 2016-2-13 21:50 编辑

使用QT + osgEarth2.7 搭建仿真可视化系统:

    qt使用4.8.6,osg3.4, osgearth2.7 , QGraphicView没有数据驱动运行没问题,但运行中动态添加渲染对象时在debug模式下总会抛出某一处迭代器不增加的Assertion错误,而且错误callstack一直在drawbackground中,问一下有没有人遇到过这样的问题,求高手指点!

graphic中的代码如下:

#include "graphicsview.h"
#include <QObject>



GraphicsView::GraphicsView(osg::ref_ptr<osg::Group> rootnode, osg::ref_ptr<osg::Group> annorootnode,
        osg::ref_ptr<osgEarth::QtGui::DataManager> manager, osg::ref_ptr<osgEarth::MapNode> mapNode, osg::ref_ptr<osgViewer::Viewer> viewer,
        QWidget* parent)
{
        // lh fixme : 判断指针是否有效
        m_pRoot      = rootnode;
        m_pMapNode   = mapNode;
        m_pAnnoRoot    = annorootnode;
        m_pDataManager = manager;
        m_pViewer =viewer;

        m_pSceneData = new osg::Group;
        m_pSceneData->setName("SceneData");

        m_pRoot->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
        m_pRoot->addChild(m_pSceneData);

        initOsgViewer();

        this->currentFps = Colors::fps;
        this->loop = false;
        this->fpsMedian = -1;
        this->fpsLabel = 0;
        this->pausedLabel = 0;
        this->doneAdapt = false;
        this->useTimer = false;
        this->updateTimer.setSingleShot(true);
        this->companyLogo = 0;
        this->qtLogo = 0;
        this->setupWidget();
        this->setupScene();
        this->setupSceneItems();
}

GraphicsView::~GraphicsView()
{
        release();

        delete this->companyLogo;
        delete this->qtLogo;
}

void GraphicsView::release()
{

        if (m_pRoot)
        {
                m_pRoot->removeChildren(0, m_pRoot->getNumChildren());
                m_pSceneData->removeChildren(0, m_pSceneData->getNumChildren());
        }
        if (m_pMapNode)
        {
                m_pMapNode = nullptr;
                m_pMapSRS = nullptr;
        }
        m_pViewer = nullptr;
        m_pEarthManipulator = nullptr;
}

void GraphicsView::init()
{


        m_pRoot = new osg::Group;
        m_pRoot->setName("root");

        m_pSceneData = new osg::Group;
        m_pSceneData->setName("SceneData");

        m_pRoot->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
        m_pRoot->addChild(m_pSceneData);
}

void GraphicsView::createSky()
{

}

void GraphicsView::timerEvent(QTimerEvent *event)
{
        this->scene()->update();
}

void GraphicsView::drawBackground(QPainter *painter, const QRectF& rect)
{
       
        // qtdemo中drawBackground()
        Q_UNUSED(rect);
        //painter->drawPixmap(QPoint(0, 0), this->background);

        if (painter->paintEngine()->type() != QPaintEngine::OpenGL2)
        {
                return;
        }

        // Save the painter state
        painter->save();
        painter->beginNativePainting();
    PreFrameUpdate();
        //while (!m_pViewer->done())
        //{
                m_pViewer->frame();
        //}       

        painter->endNativePainting();
        painter->restore();

        this->scene()->update();

        //PostFrameUpdate();
}

void GraphicsView::PreFrameUpdate()
{
    VisualObjectManager::instance().updateEntityData();//此处添加判断模型数据是否更新完毕,更新完在进行渲染;
}

void GraphicsView::PostFrameUpdate()
{
        if(getNeedModify()) getCanModify() = TRUE;
}



void GraphicsView::initOsgViewer()
{
        m_pMapNode->setName("MapNode");
        m_pMapSRS = m_pMapNode->getMapSRS();

        //m_pViewer = new osgViewer::Viewer;
        m_pEarthManipulator = new osgEarth::Util::EarthManipulator;
        m_pEarthManipulator->getSettings()->setMinMaxPitch(-90.0, -7.0);
        m_pViewer->setCameraManipulator(m_pEarthManipulator);
        m_pViewer->addEventHandler(new osgViewer::StatsHandler);
        m_pViewer->addEventHandler(new osgGA::StateSetManipulator(m_pViewer->getCamera()->getOrCreateStateSet()));
        m_pViewer->getCamera()->addCullCallback(new osgEarth::Util::AutoClipPlaneCullCallback(m_pMapNode));
        m_pViewer->getCamera()->setNearFarRatio(0.0000002);
        m_pViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
        m_pViewer->setUpViewerAsEmbeddedInWindow(0, 0, width(), height());
        m_pViewer->setSceneData(m_pRoot);
        m_pGraphicsWindow = dynamic_cast<osgViewer::GraphicsWindow*>(
                m_pViewer->getCamera()->getGraphicsContext());
        m_pEarthManipulator->setHomeViewpoint(osgEarth::Util::Viewpoint("",Colors::homeViewPoint, Colors::homeViewPoint,
                Colors::homeViewPoint, Colors::homeViewPoint, Colors::homeViewPoint, Colors::homeViewPoint));
        m_pEarthManipulator->setViewpoint(osgEarth::Util::Viewpoint("",110, 33, 0, 0, -90, 2e7));
}

void GraphicsView::setupWidget()
{
        QRect screenRect = QApplication::desktop()->screenGeometry(QApplication::desktop()->primaryScreen());
        QRect windowRect(0, 0, Colors::winWidth, Colors::winHeight);
        if (screenRect.width() < Colors::winWidth)
                windowRect.setWidth(screenRect.width());
        if (screenRect.height() < Colors::winHeight)
                windowRect.setHeight(screenRect.height());
        windowRect.moveCenter(screenRect.center());
        this->setGeometry(windowRect);
        this->setMinimumSize(Colors::winWidth / 10, Colors::winHeight / 10);
        setWindowTitle(tr(""));
        setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        setFrameStyle(QFrame::NoFrame);
        this->setRenderingSystem();
        connect(&this->updateTimer, SIGNAL(timeout()), this, SLOT(tick()));
}

void GraphicsView::setRenderingSystem()
{
    QWidget *viewport = 0;

#ifndef QT_NO_OPENGL
    if (Colors::openGlRendering) {
      QGLWidget *glw = new QGLWidget(QGLFormat(QGL::SampleBuffers));
                //glw->setMouseTracking(true);
                //glw->setMaximumSize(2000, 2000);

      if (Colors::noScreenSync)
            glw->format().setSwapInterval(0);

      glw->setAutoFillBackground(false);
      viewport = glw;
      setCacheMode(QGraphicsView::CacheNone);
      if (Colors::verbose)
            qDebug() << "- using OpenGL";
    } else // software rendering
#endif
    {
      // software rendering
      viewport = new QWidget;
      setCacheMode(QGraphicsView::CacheBackground);
      if (Colors::verbose)
            qDebug() << "- using software rendering";
    }

        setViewport(viewport);
        //this->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
}

void GraphicsView::start()
{
        this->switchTimerOnOff(true);
        this->demoStartTime.restart();
        MenuManager::instance()->itemSelected(MenuManager::ROOT, Colors::rootMenuName);
        if (Colors::verbose)
                qDebug("- starting demo");
}

void GraphicsView::enableMask(bool enable)
{
    if (!enable || Colors::noWindowMask)
      this->clearMask();
    else {
      QPolygon region;
      region.setPoints(9,
                              // north side:
                              0, 0,
                              800, 0,
                              // east side:
                              // 800, 70,
                              // 790, 90,
                              // 790, 480,
                              // 800, 500,
                              800, 600,
                              // south side:
                              700, 600,
                              670, 590,
                              130, 590,
                              100, 600,
                              0, 600,
                              // west side:
                              // 0, 550,
                              // 10, 530,
                              // 10, 520,
                              // 0, 520,
                              0, 0);
      this->setMask(QRegion(region));
    }
}

void GraphicsView::setupScene()
{
        this->scene1 = new DemoScene(this);
        this->scene1->setSceneRect(0, 0, Colors::winWidth, Colors::winHeight);
        setScene(this->scene1);
        this->scene1->setItemIndexMethod(QGraphicsScene::NoIndex);
}

void GraphicsView::drawItems(QPainter *painter, int numItems, QGraphicsItem **items, const QStyleOptionGraphicsItem* options)
{
    QGraphicsView::drawItems(painter, numItems, items, options);
}

void GraphicsView::switchTimerOnOff(bool on)
{
        bool ticker = MenuManager::instance()->ticker && MenuManager::instance()->ticker->scene();
        if (ticker)
                MenuManager::instance()->ticker->tickOnPaint = !on || Colors::noTimerUpdate;

        if (on && !Colors::noTimerUpdate){
                this->useTimer = true;
                this->setViewportUpdateMode(QGraphicsView::NoViewportUpdate);
                this->fpsTime = QTime::currentTime();
                this->updateTimer.start(int(1000 / Colors::fps));
        }
        else{
                this->useTimer = false;
                this->updateTimer.stop();
                if (Colors::softwareRendering)
                        if (Colors::noTicker)
                                this->setViewportUpdateMode(QGraphicsView::MinimalViewportUpdate);
                        else
                                this->setViewportUpdateMode(QGraphicsView::SmartViewportUpdate);
                else
                        this->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
        }
}

bool GraphicsView::measureFps()
{
    // Calculate time diff:
    float t = this->fpsTime.msecsTo(QTime::currentTime());
    if (t == 0)
      t = 0.01f;
    this->currentFps = (1000.0f / t);
    this->fpsHistory += this->currentFps;
    this->fpsTime = QTime::currentTime();

    // Calculate median:
    int size = this->fpsHistory.size();
    if (size == 10){
      qSort(this->fpsHistory.begin(), this->fpsHistory.end());
      this->fpsMedian = this->fpsHistory.at(int(size/2));
      if (this->fpsMedian == 0)
            this->fpsMedian = 0.01f;
      this->fpsHistory.clear();
      return true;
    }
    return false;
}

/**
    Used for adaption in case things are so slow
    that no medianyet has been calculated
*/
void GraphicsView::forceFpsMedianCalculation()
{
    if (this->fpsMedian != -1)
      return;

    int size = this->fpsHistory.size();
    if (size == 0){
      this->fpsMedian = 0.01f;
      return;
    }

    qSort(this->fpsHistory.begin(), this->fpsHistory.end());
    this->fpsMedian = this->fpsHistory.at(int(size/2));
    if (this->fpsMedian == 0)
      this->fpsMedian = 0.01f;
}

void GraphicsView::tick()
{
    bool medianChanged = this->measureFps();
    this->checkAdapt();

    if (medianChanged && this->fpsLabel && Colors::showFps)
      this->fpsLabel->setText(QString("FPS: ") + QString::number(int(this->currentFps)));

    if (MenuManager::instance()->ticker)
      MenuManager::instance()->ticker->tick();

    this->viewport()->update();
    if (this->useTimer)
      this->updateTimer.start(int(1000 / Colors::fps));
}

void GraphicsView::setupSceneItems()
{
    if (Colors::showFps){
      this->fpsLabel = new DemoTextItem(QString("FPS: --"), Colors::buttonFont(), Qt::white, -1, this->scene1, 0, DemoTextItem::DYNAMIC_TEXT);
      this->fpsLabel->setZValue(1000);
      this->fpsLabel->setPos(Colors::stageStartX, 600 - QFontMetricsF(Colors::buttonFont()).height() - 5);
    }

    this->mainSceneRoot = new QGraphicsWidget();

    this->scene1->addItem(mainSceneRoot);
    this->companyLogo = new ImageItem(QImage(":/images/trolltech-logo.png"), 1000, 1000, this->scene1, mainSceneRoot, true, 0.5f);
        this->qtLogo = new ImageItem(QImage(":/images/qtlogo_small.png"), 1000, 1000, this->scene1, mainSceneRoot, true, 0.5f);
        this->companyLogo->setZValue(100);
        this->qtLogo->setZValue(100);
        this->pausedLabel = new DemoTextItem(QString("PAUSED"), Colors::buttonFont(), Qt::white, -1, this->scene1, 0);
    this->pausedLabel->setZValue(100);
    QFontMetricsF fm(Colors::buttonFont());
    this->pausedLabel->setPos(Colors::stageWidth - fm.width("PAUSED"), 590 - fm.height());
    this->pausedLabel->setRecursiveVisible(false);

        // 初始化视角文字显示Lable
       
        this->_viewTitleLabel = new DemoTextItem(QString(""), Colors::buttonFont(), Qt::white, -1, this->scene1, 0);
        this->_viewTitleLabel->setZValue(100);
        QFontMetricsF vtlfm(Colors::buttonFont());
        this->_viewTitleLabel->setPos(Colors::stageWidth - fm.width("PAUSED"), 200 - fm.height());
        this->_viewTitleLabel->setRecursiveVisible(false);
}

void GraphicsView::checkAdapt()
{
    if (this->doneAdapt
      || Colors::noTimerUpdate
      || this->demoStartTime.elapsed() < 2000)
       return;

    this->doneAdapt = true;
    this->forceFpsMedianCalculation();
    Colors::benchmarkFps = this->fpsMedian;
    if (Colors::verbose)
      qDebug() << "- benchmark:" << QString::number(Colors::benchmarkFps) << "FPS";

    if (Colors::noAdapt)
      return;

    if (this->fpsMedian < 30){
      if (MenuManager::instance()->ticker && MenuManager::instance()->ticker->scene()){
            this->scene1->removeItem(MenuManager::instance()->ticker);
            Colors::noTimerUpdate = true;
            this->switchTimerOnOff(false);
            if (this->fpsLabel)
               this->fpsLabel->setText(QString("FPS: (") + QString::number(this->fpsMedian) + QString(")"));
            if (Colors::verbose)
               qDebug() << "- benchmark adaption: removed ticker (fps < 30)";
      }

      if (this->fpsMedian < 20){
            Colors::noAnimations = true;
            if (Colors::verbose)
               qDebug() << "- benchmark adaption: animations switched off (fps < 20)";
      }

      Colors::adapted = true;
    }
}

int GraphicsView::performBenchmark()
{
/*
    QTime time;
    time.restart();
    while (time.elapsed() < 2000)
      QCoreApplication::processEvents(QEventLoop::AllEvents, 50);
*/
    return 0;
}

void GraphicsView::drawBackgroundToPixmap()
{
    const QRectF r = this->scene1->sceneRect();
    this->background = QPixmap(qRound(r.width()), qRound(r.height()));
    this->background.fill(Qt::black);
    QPainter painter(&this->background);

    if (false && Colors::useEightBitPalette){
      painter.fillRect(r, Colors::sceneBg1);
    } else {
      QImage bg(":/images/demobg.png");
      painter.drawImage(0, 0, bg);
    }
}


void GraphicsView::showEvent(QShowEvent * event)
{
    Q_UNUSED(event);
    QGraphicsView::showEvent(event);
}

void GraphicsView::toggleFullscreen()
{
        if (this->isFullScreen()){
                this->enableMask(true);
                this->showNormal();
                if (MenuManager::instance()->ticker)
                        MenuManager::instance()->ticker->pause(false);
        }
        else {
                this->enableMask(false);
                this->showFullScreen();
        }
}

void GraphicsView::keyPressEvent(QKeyEvent *event)
{
    if (event->key() == Qt::Key_Escape){
      this->loop = false;
      QApplication::quit();
    }
    else if (event->key() == Qt::Key_F1){
            QString s("");
            s += "Rendering system: ";
            if (Colors::openGlRendering)
                s += "OpenGL";
            else
                s += "software";

            s += "\nAdapt: ";
            s += Colors::noAdapt ? "off" : "on";
            s += "\nAdaption occurred: ";
            s += Colors::adapted ? "yes" : "no";
            s += "\nOpenGL version: ";
            s += Colors::glVersion;
            QWidget w;
            s += "\nColor bit depth: ";
            s += QString::number(w.depth());
            s += "\nWanted FPS: ";
            s += QString::number(Colors::fps);
            s += "\nBenchmarked FPS: ";
            s += Colors::benchmarkFps != -1 ? QString::number(Colors::benchmarkFps) : "not calculated";
            s += "\nAnimations: ";
            s += Colors::noAnimations ? "off" : "on";
            s += "\nBlending: ";
            s += Colors::useEightBitPalette ? "off" : "on";
            s += "\nTicker: ";
            s += Colors::noTicker ? "off" : "on";
            s += "\nPixmaps: ";
            s += Colors::usePixmaps ? "on" : "off";
            s += "\nRescale images on resize: ";
            s += Colors::noRescale ? "off" : "on";
            s += "\nTimer based updates: ";
            s += Colors::noTimerUpdate ? "off" : "on";
            s += "\nSeparate loop: ";
            s += Colors::useLoop ? "yes" : "no";
            s += "\nScreen sync: ";
            s += Colors::noScreenSync ? "no" : "yes";
            QMessageBox::information(0, QString("Current configuration"), s);
    }
    //QGraphicsView::keyPressEvent(event);
        EventAdapter::keyPressEvent(event);
}

void GraphicsView::focusInEvent(QFocusEvent *)
{
    if (!Colors::pause)
      return;

    if (MenuManager::instance()->ticker)
      MenuManager::instance()->ticker->pause(false);

    int code = MenuManager::instance()->currentMenuCode;
    if (code == MenuManager::ROOT || code == MenuManager::MENU1RED || code == MenuManager::MENU1BLUE)
      this->switchTimerOnOff(true);

    this->pausedLabel->setRecursiveVisible(false);
}

void GraphicsView::focusOutEvent(QFocusEvent *)
{
    if (!Colors::pause)
      return;

    if (MenuManager::instance()->ticker)
      MenuManager::instance()->ticker->pause(true);

    int code = MenuManager::instance()->currentMenuCode;
    if (code == MenuManager::ROOT || code == MenuManager::MENU1RED || code == MenuManager::MENU1BLUE)
      this->switchTimerOnOff(false);

    this->pausedLabel->setRecursiveVisible(true);
}

void GraphicsView::resizeEvent(QResizeEvent *event)
{
    Q_UNUSED(event);

    this->resetMatrix();
    this->scale(event->size().width() / (double)Colors::winWidth, event->size().height() / (double)Colors::winHeight);
    EventAdapter::resizeEvent(event);
        //QGraphicsView::resizeEvent(event);
    DemoItem::setMatrix(this->matrix());

        if (this->companyLogo){
                const QRectF r = this->scene1->sceneRect();
                QRectF ttb = this->companyLogo->boundingRect();
                this->companyLogo->setPos(int((r.width() - ttb.width()) / 2), 595 - ttb.height());
                QRectF qtb = this->qtLogo->boundingRect();
                this->qtLogo->setPos(802 - qtb.width(), 0);
        }

    // Changing size will almost always
    // hurt FPS during the changing. So
    // ignore it.
    this->fpsHistory.clear();
}




   

bfzhao 发表于 2016-4-13 15:44:41

模型加载最好放到帧循环中加载 线程安全 避免渲染线程crash

ldkcumt 发表于 2016-5-19 09:17:06

我也遇到同样的问题了,可以考虑一下用3.5版本的了,那里的模型加载是放在线程中的
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