array 发表于 2011-4-12 13:17:12

《OpenSceneGraph Cookbook》计划写作目录

新书《OpenSceneGraph Cookbook》即将纳入写作日程,本书依然由Packt Publishing约稿和出版。预计明年初全球发行。本书的内容将是:针对OSG开发的方方面面的100个例子!
这里将我的写作计划列出,非常欢迎和希望大家给出意见,替换掉大家认为用途不大的例子,换成对更多人有用和有意思的题目~~

1, Prepare development tools, CUSTOMZING OPENSCENEGRAPH, Simple2, Check out the latest version, CUSTOMZING OPENSCENEGRAPH, Simple3, Configure CMake options, CUSTOMZING OPENSCENEGRAPH, Intermediate4, Build common plug-ins and examples, CUSTOMZING OPENSCENEGRAPH, Intermediate5, Compile and use OSG on different platforms, CUSTOMZING OPENSCENEGRAPH, Intermediate6, Compile and use OSG on mobile devices, CUSTOMZING OPENSCENEGRAPH, Advanced7, Compile and use dynamic and static libraries, CUSTOMZING OPENSCENEGRAPH,Advanced8, Create your project using CMake, CUSTOMZING OPENSCENEGRAPH, Wow9, Build and run a simple program, CUSTOMZING OPENSCENEGRAPH, Intermediate 10, Use smart and observer pointers, DESIGNING THE SCENE GRAPH, Simple11, Share and clone nodes, DESIGNING THE SCENE GRAPH, Simple12, Compute the bounding box of any node, DESIGNING THE SCENE GRAPH, Intermediate13, Compute coordinates in any reference frame, DESIGNING THE SCENE GRAPH,Intermediate14, Use draw callbacks to execute OpenGL calls, DESIGNING THE SCENE GRAPH,Intermediate15, Design a breadth-first node visitor, DESIGNING THE SCENE GRAPH, Advanced16, Implement a background image node, DESIGNING THE SCENE GRAPH, Advanced17, Make your node always face to screen, DESIGNING THE SCENE GRAPH, Intermediate18, Implement a compass node, DESIGNING THE SCENE GRAPH, Advanced19, Render a model in 'solid + wireframe' mode, DESIGNING THE SCENE GRAPH,Advanced20, Design a new culling algorithm for specified nodes, DESIGNING THE SCENEGRAPH, Wow 21, Draw a polygon with borderlines, EDITING GEOMETRY MODELS, Simple22, Display model information texts, EDITING GEOMETRY MODELS, Simple23, Extrude a 2D shape to 3D, EDITING GEOMETRY MODELS, Intermediate24, Extrude a 2D shape in shaders, EDITING GEOMETRY MODELS, Advanced25, Draw a dynamic clock on the screen, EDITING GEOMETRY MODELS, Intermediate26, Draw a ribbon following the mouse cursor, EDITING GEOMETRY MODELS,Advanced27, Design simple 3D buttons, EDITING GEOMETRY MODELS, Advanced28, Select a model and display the geometry structure, EDITING GEOMETRYMODELS, Intermediate29, Select a triangle face of the model, EDITING GEOMETRY MODELS, Advanced30, Select a point of the model and highlight it, EDITING GEOMETRY MODELS, Wow 31, Enable anti-aliasing, MANIPULATING THE VIEW, Simple32, Implement a bird's eye view, MANIPULATING THE VIEW, Intermediate33, Display the top, front and side views of a model, MANIPULATING THE VIEW,Advanced34, Use slave cameras to simulate a power-wall, MANIPULATING THE VIEW, Intermediate35, Setup views on multiple screens, MANIPULATING THE VIEW, Intermediate36, Project your scene to a dome, MANIPULATING THE VIEW, Advanced37, Obtain and change the view matrix in callbacks, MANIPULATINGTHE VIEW, Simple38, Design a jump-to-anywhere manipulator, MANIPULATING THE VIEW, Intermediate39, Manipulate the camera with joysticks, MANIPULATING THE VIEW, Wow 40, Open and close the door, ANIMATING EVERYTHING,Simple41, Play a movie in 3D world, ANIMATING EVERYTHING,Simple42. Design a 'scrolling text' screensaver, ANIMATINGEVERYTHING, Intermediate43, Fade-in and fade-out according to the LOD, ANIMATINGEVERYTHING, Intermediate44, Animate a flight with smoke trail, ANIMATINGEVERYTHING, Intermediate45, Simulate day and night in shaders, ANIMATINGEVERYTHING, Advanced46, Create a simple racing game, ANIMATING EVERYTHING,Advanced47, Build a skeleton system, ANIMATING EVERYTHING, Intermediate48, Skin a customized mesh, ANIMATING EVERYTHING, Advanced49, Create and use complex characters, ANIMATINGEVERYTHING, Advanced50, Let the physics engine be, ANIMATING EVERYTHING, Wow 51, Simulate the rain, CREATING CREATIVE EFFECTS, Simple52, Simulate the light bulb, CREATING CREATIVEEFFECTS, Intermediate53, Design a skybox, CREATING CREATIVE EFFECTS, Intermediate54, Design a mirror reflecting scene objects, CREATINGCREATIVE EFFECTS, Intermediate55, Create simple water effect, CREATING CREATIVEEFFECTS, Advanced56, Create a simple cloud cluster, CREATING CREATIVEEFFECTS, Advanced57, Define a customized state attribute, CREATINGCREATIVE EFFECTS, Intermediate58, Show the depth buffer as a gray map, CREATINGCREATIVE EFFECTS, Intermediate59, Implement the night-vision effect, CREATINGCREATIVE EFFECTS, Advanced60, Implement the depth-of-field effect, CREATINGCREATIVE EFFECTS, Wow 61, Download raster and elevation data, VISUALIZINGTHE WORLD, Simple62, Configure and build VirtualPlanetBuilder, VISUALIZINGTHE WORLD, Intermediate63, Generate terrain database for rendering, VISUALIZINGTHE WORLD, Intermediate64, Patch existing terrain database with newer data, VISUALIZINGTHE WORLD, Intermediate65, Resume a terrain build process, VISUALIZING THEWORLD, Intermediate66, Generate terrain database in geocentriccoordinates, VISUALIZING THE WORLD, Intermediate67, Create the atmosphere around the earth, VISUALIZINGTHE WORLD, Advanced68, Handle the problems of near and far planes, VISUALIZINGTHE WORLD, Advanced69, Load the terrain database from Internet, VISUALIZINGTHE WORLD, Simple70, Use GPU to render terrain data , VISUALIZING THEWORLD, Wow 71, Merge multiple geometries, MANAGING MASS DATA, Intermediate72, Optmize and compress texture data, MANAGING MASSDATA, Intermediate73, Share specified objects while loading files, MANAGINGMASS DATA, Intermediate74, Use occlusion query to cull objects, MANAGINGMASS DATA, Advanced75, Create the forest, MANAGING MASS DATA, Intermediate76, Use the draw instanced technique, MANAGING MASSDATA, Advanced77, Load models in a separate thread, MANAGING MASSDATA, Advanced78, Configure the database pager, MANAGING MASS DATA,Simple79, Use spatial index methods to manage models, MANAGINGMASS DATA, Wow80, Intersect with large scale of models, MANAGINGMASS DATA, Intermediate 81, Understand the rendering window creation process,INTEGRATING WITH GUI, Simple82, Integrate with MFC windows, INTEGRATING WITH GUI,Intermediate83, Integrate with X11 windows, INTEGRATING WITH GUI,Intermediate84, Integrate with Qt widgets, INTEGRATING WITH GUI,Intermediate85, Embed Qt widgets into 3D scene, INTEGRATING WITH GUI,Advanced86, Embed CEGUI elements into 3D scene, INTEGRATINGWITH GUI, Advanced87, Embed 3D scene into the browser, INTEGRATING WITHGUI, Advanced88, Start the rendering loop in a separate thread, INTEGRATINGWITH GUI, Intermediate89, Handle scene graph in GUI events, INTEGRATINGWITH GUI, Advanced90, Use command buffer to interact between GUI andthe 3D scene, INTEGRATING WITH GUI, Wow 91, Read from data stream and record the progress, MISCELLANEOUSDISCUSSION IN DEPTH, Intermediate92, Use pseudo-loaders to implement specicalfunctionalities, MISCELLANEOUS DISCUSSION IN DEPTH, Intermediate93, Design own file format with serializers andcompressors, MISCELLANEOUS DISCUSSION IN DEPTH, Advanced94, Collect the scene statistics, MISCELLANEOUSDISCUSSION IN DEPTH, Intermediate95, Play with the Delaunay triangulator, MISCELLANEOUSDISCUSSION IN DEPTH, Intermediate96, Render to multiple targets simultaneously, MISCELLANEOUSDISCUSSION IN DEPTH, Advanced97, Implement order-independent transparent of models,MISCELLANEOUS DISCUSSION IN DEPTH, Advanced98, Implement volume rendering for scientificvisualization, MISCELLANEOUS DISCUSSION IN DEPTH, Wow99, Take a photo of the scene, MISCELLANEOUSDISCUSSION IN DEPTH, Advanced100, Use OSG applications in other languages, MISCELLANEOUSDISCUSSION IN DEPTH, Wow

CWorld 发表于 2011-4-12 18:05:57

大家都没有提意见,小弟就抛砖引玉吧。希望锐哥的新书能提供一个基于OSG的实时成像的例子。另外,觉得例子可以分下类。

garyliyong 发表于 2011-4-12 20:40:38

我也提提吧 希望能做个像autocad或3dmax类似的多视图,多视口的例子,动态高亮

garyliyong 发表于 2011-4-12 20:50:34

再补充一个关于大模型显示的例子吧

array 发表于 2011-4-13 13:25:02

garyliyong提到的两个例子都已经有了,此外分类也是有的,诸如MANAGINGMASS DATA这样的就是每章的标题

CWorld所说的实时成像是什么意思,能否具体说明一下?

OSG论坛管理员 发表于 2011-4-13 15:15:48

恭喜锐兄新作,支持。
我现在在海外,网速不怎么样,不知道能不能发出去。

garyliyong 发表于 2011-4-16 10:55:58

array我想请教一个问题,为什么最近写的书都是英文的呢,以前出过一本中文的写的很不错的,国内买的人也不少,英文看起来不是很方便,买的话又贵又麻烦的。能不能考虑出版中文的呢?

tianxiao888 发表于 2011-4-18 09:09:58

刚看到啊,array真是笔耕不辍,佩服下您的精力!

array 发表于 2011-4-19 08:14:30

回复 7# garyliyong

写作是需要出版社支持的,当出版社约稿时,我会很乐意承担相应的写作工作,即使利益微薄,也可以借此为开发者提供可见的便利,以及为自己的履历做出积累(比如职称评定等等)。目前没有国内出版社支持我继续出版OSG相关的图书,因此我也无暇考虑这方面的计划,而是优先满足国外出版社和读者的需求 :)

tianxiao888 发表于 2011-4-19 13:53:32

是比较遗憾啊,等我毕业了,希望有机会翻译array的英文作品

CWorld 发表于 2011-4-19 14:10:39

本帖最后由 CWorld 于 2011-4-19 14:12 编辑

回复 5# array

很高兴看见array的回帖,不过这个问题我最近也想了想,打算放弃这个需求。   我来描述下这个需求的原因吧,这是源于我看的西电的几篇论文,其中都是使用OGRE做的红外成像仿真的例子,但是我自己知道OGRE作为实验是比较合适的,但是成熟开发应用还缺少很多模块,不过没看到国内OSG做红外成像仿真研究的例子,不过我知道国外是有的。
    所以我想可能是欠缺了实时成像的部分,或者是其他什么东西?所以国内用的不多。
在OSG的邮件列表里提到了红外仿真的一些做法.http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-August/001397.html.

我的道行还不够,而且最近在忙别的事情,所以没有去看这个东西,也许这个和OSG的关系不大,或者不是一个小的例子,需要多方面的配合,和可编程着色语言关系比较大。

array 发表于 2011-4-19 17:00:07

我会提供一个夜视效果的例子,红外仿真和它应该有类似之处,而真正投入实际应用的话,重点应该还是在红外像图的构建上,而非最后的渲染

CWorld 发表于 2011-4-20 15:58:22

回复 12# array

   恩,谢谢锐哥的积极支持!

wangjunchao 发表于 2011-5-5 19:39:20

如果把array的书翻译成中文版与大家分享,array不会介意吧

heye 发表于 2011-5-5 22:53:25

欢迎翻译成中文,英语总是看不懂到底说的什么意思:dizzy:

array 发表于 2011-5-6 08:28:35

没什么,呵呵

garyliyong 发表于 2011-5-6 13:53:55

关键是谁会是第一个拿到这本书的肯贡献出来的

wangjunchao 发表于 2011-5-7 09:45:02

有些英文翻译起来感觉好像反而没有味道了,呵呵,大家对于翻译多多提提意见哈

oman 发表于 2011-5-8 11:48:31

强烈顶!array精力真旺盛。国内什么东西都要慢一拍。
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