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Lagoa Technologies的物理引擎

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发表于 2011-3-17 14:54:20 | 显示全部楼层 |阅读模式
偶尔在网上看到的,跟大家分享下,感觉做流体比较好

http://v.youku.com/v_show/id_XMTkxMzE0NzM2.html

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发表于 2011-3-17 16:15:06 | 显示全部楼层
呵呵,感谢分享。osgPhysics的测试版本也已经登陆sourceforge,欢迎阅读和提交贡献

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 楼主| 发表于 2011-3-17 16:28:06 | 显示全部楼层
Lagoa Multiphysics is a new physics engine created by Thiago Costa. This physics engine is focused on particles.

Thiago Costa has created a physics based demonstrations with Softimage’s ICE platform which can only be described as insane. This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games.

According to Slashgear Thiago works at Ubisoft Digital Arts, but unsurprisingly his interests span a huge range of 2D and 3D technologies including character animation, physics, tools for artists, math, fluid dynamics and molecular dynamics. In the past he’s worked on the FX for G.I. Joe: The Rise of Cobra and demo videos for Microsoft Zune.

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 楼主| 发表于 2011-3-17 16:28:46 | 显示全部楼层
估计演示不是实时的

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发表于 2011-3-17 17:24:34 | 显示全部楼层
神一样的东西!看的目瞪口呆的!

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发表于 2011-8-19 16:49:16 | 显示全部楼层
太强大了,这个能用在osg里就牛叉了

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发表于 2011-8-23 02:05:39 | 显示全部楼层
能不能实时啊,估计不行。
3D之神说  实时物理模拟还是在起步阶段  只能模拟很简单的物理规律
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