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楼主 |
发表于 2014-5-17 16:04:09
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还有一个问题:为什么我的方法不对?感觉大概方向对,但就是不精确。
我通过
osg:uat HPRToQuat(double heading, double pitch, double roll)
{
osg::Quat q(
roll,osg::Vec3d(0.0, 1.0, 0.0),
pitch,osg::Vec3d(1.0, 0.0, 0.0),
heading,osg::Vec3d(0.0, 0.0, 1.0));
return q;
}
// Quat to HPR,pitch范围:[-PI/2, PI/2]
void QuatToHPR(osg::Quat q, double& heading, double& pitch, double& roll)
{
double test = q.y() * q.z() + q.x() * q.w();
if (test > 0.4999)
{ // singularity at north pole
heading = 2.0 * atan2(q.y(), q.w());
pitch = osg:I_2;
roll = 0.0;
return;
}
if (test < -0.4999)
{ // singularity at south pole
heading = 2.0 * atan2(q.y(), q.w());
pitch = -osg::PI_2;
roll = 0.0;
return;
}
double sqx = q.x() * q.x();
double sqy = q.y() * q.y();
double sqz = q.z() * q.z();
heading = atan2(2.0 * q.z() * q.w() - 2.0 * q.y() * q.x(), 1.0 - 2.0 * sqz - 2.0 * sqx);
pitch = asin(2.0 * test);
roll = atan2(2.0 * q.y() * q.w() - 2.0 * q.z() * q.x(), 1.0 - 2.0 * sqy - 2.0 * sqx);
}
得到的heading,pitch,roll具体分别是什么?
是绕heading 绕X轴、pitch 绕Y轴、roll绕Z轴吗? |
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